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expiro
Mocher


Dołączył: 27 Sty 2010
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PostWysłany: Pon 19:46, 15 Lut 2010
PRZENIESIONY
Pon 20:29, 15 Lut 2010    Temat postu: Info z Face booka

[link widoczny dla zalogowanych]



Każdy post w tym temacie poza oficjalnym info albo tłumaczeniem będe usuwał
- Polak1988



Cellmons Facebook napisał:
Cellmons We have started work on rephrasing description of Effects and their names. It is necessary to be more meaningful and more grammar correct.


Info z wczorajszego wieczoru Smile

Cellmons napisał:
dotGames electronic entertainment division of Adamantan s.c.
Produkty:
Cellmons is an innovative multiplayer game, merging rules of collectible card games with role playing game mechanics. Participants connect to the central server through the Internet.

Players can create and evolve Avatars from the world of Cellmons. During the game Avatars gain experience, become stronger and can use increasingly powerful spells. The match between players is based on coming up with your own strategy in attack, defence and choice of spell from the deck, which you have earlier prepared. The one who wins is usually the person who can predict their enemy's moves more accurately. The results of your fights affect your Avatar’s further progress and it’s standings within the Cellmons world hierarchy.

Although you won’t find sophisticated 3D graphics or other fireworks, we guarantee that you will find interesting rules, carefully thought out and unique Avatars and a lot of possibilities. It’s easy to start, but hard to become a master.


Jak ładnie opisana gra, w którą niedługo powinniśmy zagrać Smile

Dzięki Cool


Ostatnio zmieniony przez expiro dnia Pon 20:30, 15 Lut 2010, w całości zmieniany 2 razy
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Meee
Nowicjusz
Nowicjusz


Dołączył: 13 Lut 2010
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PostWysłany: Pon 20:45, 15 Lut 2010    Temat postu:

1)
Rozpoczęliśmy prace nad parafrazowaniem opisów Efektów i ich nazw. Jest konieczne aby były bardziej znaczące i poprawne gramatycznie.

2)Cellmons to innowacyjna gra wieloosobowa, łącząca zasady kolekcjonerskich karcianek z mechaniką gier RPG. Uczestnicy łączą się do centralnego serwera za pomocą Internetu.

Gracze mogą tworzyć i rozwijać Awatary (Postacie) ze świata Cellmons. Podczas gry Awatary zdobywają doświadczenie, stają się silniejsze i mogą używać coraz potężniejszych czarów. Mecz między graczami polega na wyborze własnej strategii ataku, obrony oraz czaru ze swojej talii, którą przygotowuje się wcześniej. Zwycięzcą jest zwykle osoba, która potrafi bardziej precyzyjnie przewidzieć ruchy przeciwnika. Rezultaty walk odbijają się na postępie twojego Awatara oraz jego pozycji w hierarchii świata Cellmons.

Mimo iż nie znajdziesz [tu] wyszukanej grafiki 3D i innych fajerwerków, gwarantujemy, że odkryjesz interesujące zasady, starannie przemyślane i wyjątkowe Awatary oraz moc możliwości. Łatwo jest zacząć, ale sztuką jest zostanie mistrzem.


Ładne? :p

no i git - Polak1988


Ostatnio zmieniony przez Meee dnia Pon 20:46, 15 Lut 2010, w całości zmieniany 1 raz
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RalfKLB
Mistrz
Mistrz


Dołączył: 27 Sty 2010
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Skąd: Kluczbork/Opole

PostWysłany: Pon 20:55, 15 Lut 2010
PRZENIESIONY
Wto 2:25, 16 Lut 2010    Temat postu:

Jak dla mnei to idzie tak Very Happy

Cellmons jest innowacyjna gra multi na regulach kolekcjonerskich gier karcianych z elementami RPG. Gracze lacza sie z centralnym zerwerem za pomoca internetu.

Gracze tworza i rozwijaja postacie? ze swiata cellmons. W trakcie gry postacie zdobywaja doswiadczenie i moga korzystac z silniejszej magii/czarow. POjedynek miedzy graczami toczy sie w oparci na Twoja wlasna strategie ataku obrony i uzytych czarow z talii ktora wczesniej przygotowales. Wygrywa zazwyczaj ta osoba ktora celniej przewiduje ruchy przeciwnika. Wyniki walk wplywaja na progres twojej postaci i twoja pozycje w hierarchii swiata cellmons.
Jednakze nie znajdziesz tutaj wysublimowanej:D grafiki 3D i innych fajerwerek gwarantujemy ze znajdziesz interesujace reguly i wiele mozliwosci rozwoju postaci. Latwo zaczac trudno zostac mistrzem.

Ogolnie tlumaczenie w locie na bierzaco bez slownika i innych dupereli. Tony sprawdz i powiedz czy dobrze Very Happy
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expiro
Mocher


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PostWysłany: Śro 9:55, 17 Lut 2010    Temat postu:

Cellmons Facebook napisał:
Cellmons We need more fans! Please tell everyone to "Become a Fan" of Cellmons.


Przydałoby się więcej fanów! Rozpuście dobrą nowinę wśród znajomych i przybywajcie ma facebook żeby nam kibicować jako nasi fani. Niech moc będzie z Wami.

Luźne tłumaczenie Wink


Cellmons napisał:
Cellmons We need more fans! Please tell everyone to "Become a Fan" of Cellmons.


Chłopaki dawajta, dziewczyny też, zbierzmy się w kupę i zostańmy fanami Cellmons. Wszyscy. Razz To oczywiście tłumaczenie Rolling Eyes


Ostatnio zmieniony przez expiro dnia Czw 12:58, 18 Lut 2010, w całości zmieniany 2 razy
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PostWysłany: Pon 16:56, 01 Mar 2010    Temat postu:

Dodano listę wszystkich efektów z gry

Cytat:
ID Name Description

ID | NameENG | DescriptionENG
1 | Bronze Sword | Adds 2 to physical attack.
2 | Magic Potion | Adds 2 to magical attack.
3 | Pauldron | Adds 2 to physical armor.
4 | Lesser Forcefield | Adds 2 to magical armor.
5 | Simple Refreshment | Adds 16 stamina. Physical attack and armor are lowered by 1.
6 | Healing Potion | Adds 6 Life.
7 | Campsite | Adds 10 x {comba} life and stamina. Your avatar receives double combat damage.
8 | Evasion | Opponent avatar's first physical attack misses.
9 | Arcane Gift | Swaps combat and magical attributes of your avatar.
10 | Transformation | Swaps magical and physical attributes of your avatar.
11 | Clone | Your avatar's attack and armor attributes are equal to enemy avatar's attributes.
12 | Mutate Body | Adds 2 to physical attack.
13 | Magician's Hat | Adds 2 to magical attack and armor.
14 | Flick | Enemy avatar's first magical attack misses.
15 | Kamikaze | Triples physical attack, sets stamina to 5. Does not work in last round.
16 | Heal | Your avatar receives 10 life.
17 | Steel Sword | Adds 4 to physical attack.
18 | Elixir of Magic | Adds 4 to magical attack.
19 | Round Shield | Adds 4 to physical defence.
20 | Forcefield | Adds 4 to magical armor.
21 | Blackout | Lowers enemy avatar's magical attack by 2.
22 | Abatement | Lowers enemy avatar's physical attack by 2.
23 | Morning Star | Lowers enemy avatar's physical armor by 2.
24 | Vulnerability | Lowers enamy avatar's magical armor by 2.
25 | Antimagic | Counterspell.
Opponent's spell does not work. Your avatar loses 10 stamina and 1 focus for each Counterspell already cast in this game.
26 | Fog | Avatars deal no combat damage this round.
27 | Spike | Deals 5 damage to enemy avatar.
28 | Firebolt | Deals 10 damage to enemy avatar.
29 | Fireball | Deals 20 damage to enemy avatar.
30 | Madness | Doubles your avatar's physical attack, all enemy avatar's magical attacks hit.
31 | Drain Life | Drains 8 life from enemy avatar.
32 | Drain Stamina | Drains 12 stamina from enemy avatar.
33 | Daze | Swaps opponent's attack and defence choices.
34 | Wheel of Fortune | You use opponent's attack and defence choices, and he uses yours.
35 | Empower | Doubles magical attack. All enemy avatar's physical attacks hit.
36 | Pestilence | Deals 15 damage to both avatars.
37 | Undead | At the end of round your Avatar is resurrected with 1 life.
38 | Resurrection | Resurrecting your Avatar at the end of round with 10 life.
39 | Time Twister | All enemy avatar's attacks hit. In the next round all your avatar's attacks hit.
40 | Focused Mind | Adds magical armor to magical attack, lowers magical armor to 0.
41 | Frenzy | Doubles both avatars' attack attributes.
42 | Mud Bath | Halves attack attributes of both avatars.
43 | Fortifications | Adds your avatar's attack attributes to corresponding armor attributes. Both attacks are reduced to 0.
44 | Spoils of War | You gain additional 100 experience if you win this fight. Your avatar's stamina is reduced to 0.
45 | Pandora's Box | Casts random spell.
46 | Spirit Sword | Adds 2 to both attacks.
47 | Spirit Shield | Adds 2 to both armors.
48 | Chant | Adds 2 to life and stamina, adds 1 to both armors.
49 | Prayer | Adds 2 to all combat attributes.
50 | Spirit Link | Each time your avatar attacks, he gains life equal to attack used.
51 | Doomhammer | Your avatar's hits ignore enemy avatar's armor.
52 | Vampiric Blade | Whenever your avatar hits he gains life equal to damage dealt. Can gain maximum of 15 x {necro} life.
53 | Dark Prayer | Lowers all enemy avatar's combat attributes by 2.
54 | Wall of Fire | Each successful opposing attack deals 8 damage to the enemy.
55 | Mercy | If your avatar's attack misses, enemy avatar's next attack will miss.
56 | Way of the Tiger | If your avatar's attack hits, enemy avatar's next attack will miss.
57 | Brutality | Adds 2 x {eleme} to physical attack.
58 | Choking Gas | Enemy avatar's first {eleme} magical attacks miss. Your avatar loses 16 x {eleme} stamina.
59 | Demonic Tutor | Sets your defence choices equal to opponent's attack choices.
60 | Illness | Lowers enemy avatar's magical attack by 2 for {necro} rounds.
61 | Stunning Touch | Lowers enemy avatar's physical attack by 2 for {comba} rounds.
62 | Bleed | At the start of next round enemy avatar receives damage equal to combat damage received this round.
63 | Flexibility | Adds double the amount of learned School levels to your avatar combat attributes.
64 | Versatility | Deals double the amount of your avatar's learned School levels damage to enemy avatar.
65 | Poison | Deals 3 damage to enemy avatar for {eleme} rounds.
66 | Venom | Deals 5 damage to enemy avatar, lowers its physical attack by 2.
67 | Curse of Education | Lowers subsequent enemy avatar's combat statistics by 2 for each of its School levels.
68 | Wall of Horrors | Each enemy avatar's physical attack in this round causes your avatar's attack in the same turn next round to hit.
69 | Divine Shelter | Your avatar loses stamina equal to 6 x enemy {necro}. Enemy avatar misses its {necro} of attacks.
70 | Exorcism | Enemy avatar loses life equal to 8 x its {necro} or 4 if he has no {necro} School.
71 | Balance | Makes your avatar's current life and stamina equal to opponent avatar's values. Does not work in round 5.
72 | Equalize | Makes opponent avatar's current life and stamina equal to your avatar's values. Does not work in round 5.
73 | Holy Light | Raises your combat skill by {divin} and lowers opponent combat skill by his {necro}.
74 | Preemptive Strike | One of your attack choices is set to opposite of opponent defence choice.
75 | Corruption | Opponent's avatar loses 5 life and 10 stamina. If opponent has {divin} skill the loss is multiplied by it.
76 | Revival | If your avatar's life is lower than 10 it gains 12 life.
77 | Hopelessness | If opponent avatar's life is less than 10, its life equals 1.
78 | Throwing Knife | Deals 10 direct damage. Opponent avatar's physical armor reduces damage dealt.
79 | Pacifism | All your avatar's attacks miss.
80 | Exhaustion | Each opponent avatar's successful attack drains 3 times normal amount of stamina. Extra loss occurs after combat.
81 | Stone Rain | Deals 3 times your avatar's physical attack damage. Drains stamina equal to damage dealt.
82 | Evasive Manoeuvers | Opponent avatar loses stamina as if all its attacks hit in addition to standard combat fatigue.
83 | Leaden Feet | Opponent avatar loses stamina equal to 2 times its physical attack.
84 | Invigorate | Your Avatar restores 36 stamina.
85 | Imprison Essence | Opponent avatar loses stamina equal to 2 times its magical attack.
86 | Invisibility | All opponent avatar's physical attacks miss.
87 | Pain Link | All combat damage dealt by opponent avatar is also dealt to him.
88 | Lesser Restoration | Each successful hit restores stamina equal to 2 times damage dealt.
89 | Chaotic Struggle | Nullifies all armor for the remainder of the game. If opponent avatar's armor is higher, drains stamina equal to 5 times the difference between his and your avatar's armor.
90 | Essence Ritual | Doubles magical attack. Deals damage to your avatar equal to its base magical attack.
91 | Negate Prowess | If your avatar's physical attack is higher than opponent avatar's, reduces opponent avatar's physical attributes by 3.
92 | Absorb Magery | If your avatar's magical attack is higher than opponent avatar's, reduces opponent avatar's magical attributes by 3.
93 | Hunter's Luck | If your avatar's physical attack is lower than opponent avatar's, you deal 10 damage.
94 | Modesty | If both your avatar's attack attributes are equal or lower than opponent avatar's your avatar's armor attributes are raised by 5.
95 | Domination | If both your avatar's attack attributes are higher than opponent avatar's, your avatar's attack attributes are raised by 3.
96 | Unresolved Conflict | If any of your and opponent avatar's attack attributes are equal, they are lowered to 0.
97 | Unexpected resistance | If your avatar has less life and stamina than opponent avatar, your avatar's armor attributes are raised by your avatar's respective attack attributes.
98 | Spiked Armor | Each successful physical attack deals additional damage equal to your avatar's physical armor.
99 | Mind Pain | Each successful magical attack deals additional damage equal to your avatar's magical armor.
100 | Nova | Deals damage equal to sum of all attack attributes to both avatars.
101 | Implode Mind | Enemy avatar is dealt (3 x its magical armor) damage. Your avatar loses stamina equal to damage dealt.
102 | Mind Fracture | Enemy avatar is dealt (2 x its magical armor) damage.
103 | Apprentice Revenge | If enemy avatar's magical attack is higher, it receives 8 damage.
104 | Blade Dancer | Enchantment.
One of your avatar's attacks hits.
105 | Mirror Shield | Enemy avatar's first physical attack misses, it receives damage equal to its physical armor.
106 | Truth Vice | Each time your opponent attack choices are identical to yours his avatar receives 6 damage.
107 | Purity Vice | Each time your opponent attack choices are identical to yours his avatar receives 8 damage and your avatar gains 4 life.
108 | Master's Response | If your avatar's magical attack is higher, enemy avatar receives (10 + your avatar magical attack) damage.
109 | Beginner's Luck | Enemy avatar receives (8 – your avatar physical attack) damage.
110 | Unstable Mutation | Adds 8 to your physical attack. In next round lowers your physical attack and armor by 3. Does not work in last round.
111 | Brain Overload | Adds 8 to your magical attack. In next round lowers your magical attack and armor by 3. Does not work in last round.
112 | Overload | Adds 6 to your magical attack. Lowers your physical armor by 4.
113 | Blood Craze | Adds 6 to your physical attack. Lowers your physical armor by 4.
114 | Dangerous Spell | Adds 6 to your magical attack. Lowers your magical armor by 4.
115 | Crush Armor | Enemy avatar receives (3 x its physical armor) damage. Its physical armor is halved.
116 | Break Will | Enemy avatar receives (3 x its magical armor) damage. Its magical armor is halved.
117 | Poison Will | Enemy avatar receives (2 x its magical armor) damage. Its magical armor is lowered by 2.
118 | Lightning Strike | Adds 3 to your physical attack. For the rest of the fight your physical armor is lowered by 1. Does not work in last round.
119 | Thunder Strike | Adds 5 to your physical attack. For the rest of the fight your physical armor is lowered by 2. Does not work in last round.
120 | Thought Leech | Enemy avatar receives 8 damage, its magical attack is lowered by 2.
121 | Thought Grinder | Enemy avatar receives 12 damage, its magical attack is lowered by 3 and magical armor by 1.
122 | Blood Thirst | Adds 3 to physical attack. Lowers physical armor by 2.
123 | Trap Door | Each enemy avatar's physical attack deals 5 damage to him.
124 | Poisoned Blade | If enemy avatar attacks physically at least 2 times, it receives 15 damage.
125 | Essence Disturbance | Each enemy avatar's magical attack deals 5 damage to him.
126 | Poisonous Essence | If enemy avatar attacks magically at least 2 times, it receives 15 damage.
127 | Lethal Simplicity | If enemy avatar uses the same type of attack 3 times, it receives 30 damage.
128 | Mithril Sword | Adds 6 to your physical attack.
129 | Veteran's Prayer | If your avatar has less than 5 stamina, it receives 50 stamina.
130 | Cursed Armor | Adds 6 to both armor attributes, your avatar loses 8 life.
131 | Cursed Sword | Adds 5 to both attack attributes, your avatar loses 8 life.
132 | Cursed Helmet | Adds 3 to both armor attributes, your avatar loses 4 life.
133 | Cursed Amulet | Adds 6 to both attack and armor attributes, your avatar loses 12 life.
134 | Rodent's Amulet | Adds 2 to your both attack and armor attributes.
135 | Cumulative Rage | Each successful enemy avatar's attack raises your avatar's physical attack in next round by 3.
136 | Battle Hardening | Each successful enemy avatar's attack raises your avatar's physical armor in next round by 3.
137 | Combat Experience | Each enemy avatar's attack raises your avatar's corresponding armor attribute by 1 for the rest of the fight.
138 | Find Weakness | Each of your avatar's attacks lowers enemy avatar's corresponding armor attribute by 1 for the rest of the fight.
139 | Magician's Cloak | Adds 2 to both armor attributes, lowers physical attack by 2.
140 | Dark Revival | Your avatar receives 50 stamina, but loses half of its life.
141 | Cursed Pact | If your avatar has less than 10 life, it receives 40 stamina.
142 | Merciless Strike | If enemy avatar has less than 20 life, it receives 10 damage.
143 | Finish Him! | If enemy avatar has less than 15 life, it receives 15 damage.
144 | Salvation | If your avatar has less than 5 life, it receives 30 life.
145 | Perfect Gambit | If your avatar's current life is equal to maximum life, its attack attributes are doubled. Does not work in round 1.
146 | Mind Devastation | Enemy avatar is dealt (5 x its magical armor) damage. Your avatar loses stamina equal to 6 x enemy avatar's magical armor.
147 | Storm Strike | Adds 8 to physical attack. For the rest of the fight physical armor is lowered by 3. Does not work in last round.
148 | Sandstorm | Both avatars lose 10 stamina.
149 | Fumes | All opponent's defence choices are random.
150 | Weakness | Lowers enemy avatar's physical attack by 4.
151 | Curse | Lowers enemy avatar's magical attack by 4.
152 | Deadly Breath | Lowers enemy avatar's physical attack by 6.
153 | Brain Atrophy | Lowers enemy avatar's magical attack by 6.
154 | Essence Beam | Enemy avatar loses 10 stamina. Spell cannot lower enemy avatar's stamina below 1.
155 | Fear | One of your avatar's attacks hits.
156 | Thorns | Each enemy avatar's physical attack deals 3 damage to him.
157 | Brawl | Enemy avatar recceives damage equal to your avatar's doubled physical attack. Your avatar recceives damage equal to enemy avatar's doubled physical attack.
158 | Gloves of Misery | Each of your avatar's successful attacks adds 3 life.
159 | Divine Intervention | Adds 5 to both attack and armor attributes.
160 | Poisoned Wine | Enemy avatar receives 5 life, but both attacks are lowered by 3.
161 | Sanctuary | Your avatar receives 8 life. Both avatar's attacks miss.
162 | Shielding Stupidity | All enemy avatar's magical attacks miss.
163 | Drugs | Enemy avatar receives 15 damage, adds 2 to his physical attack.
164 | Altruism | Your avatar receives 20 life, adds 2 to enemy avatar's combat attributes.
165 | Dragon's Breath | Each of your avatar's successful attacks deals additional 10 damage.
166 | Treacherous Blade | Adds 4 to physical attack, each of your avatar's successful physical attacks deals 3 damage to him.
167 | Gates of Hell | Intervention.
Discards all of opponent's cards from his hand, your avatar loses half of his life.
168 | Dark Messenger | Discards 2 cards from opponent's hand.
169 | Black Seal | Discards 3 cards from opponent's hand.
170 | Mirror Universe | Swaps combat attributes between avatars.
171 | Monolith | Enemy avatar recceives 30 damage.
172 | Banshee | Players do not receive focus points in the next round.
173 | Absorb Silence | You receive 2 focus.
174 | Spear of Weakness | Each of your avatar's successful physical attacks lowers opponent focus by 2.
175 | Absorb Calmness | You receive 4 focus, opponent loses 2 focus.
176 | Fencer | Each of your avatar's successful physical attacks discards 1 card from opponent's hand.
177 | Way of the Cross | Gain 5 focus, your avatar loses 5 life.
178 | Poison Ivy | Each of your avatar's successful physical attacks causes your avatar's attacks to hit during the same turns in the next round.
179 | Distraction | Your avatar's third attack hits.
180 | Time Vortex | Both players receive 5 random spells.
181 | Angelic Appearance | Each of your avatar's successful attacks adds 10 life and stamina.
182 | Tornado | Each of your avatar's magical attacks deals additional 10 damage.
183 | Temptations | Your avatar loses 50 life and stamina. For the rest of the fight he recceives 15 life and stamina at the start of each round.
184 | Possession | Enemy avatar recceives damage equal to its doubled physical attack.
185 | Blinding Beauty | All of enemy avatar's attacks miss.
186 | Suicidal Attack | If you haven't changed your attack and defence settings this round, both of your avatar's attack attributes are raised by 6 and both armor attributes are lowered by 3.
187 | Evolution | Intervention.
If enemy avatar is 3 or more levels higher than yours, he loses 20 life and stamina.
188 | Entangled Thoughts | All of opponent's attack and defence choices are reversed.
189 | Nature's Shield | Adds your avatar's {eleme} level to both armor attributes.
190 | Vestment of Ether | Adds 6 to physical armor, lowers magical armor by 2.
191 | Vestment of Essence | Adds 6 to physical attack and armor, your avatar loses 6 life.
192 | Mind Over Sword | Adds physical attack to magical attack, physical attack is reduced to 0. Magical attack cannot be higher than 10.
193 | Time Machine | Players swap hands.
194 | Asceticism | Both avatars recceive damage equal to triple their physical attack.
195 | Healer | Your avatar receives 30 life.
196 | Mirror of Life | Your avatar's successful magical attack makes enemy avatar's life equal to your avatar's.
197 | Essence Absorbtion | Your avatar's life is equal to enemy avatar's stamina. Your avatar's life cannot increase by more than 50.
198 | Apocalypse | If your avatar's life is higher, life and stamina of both avatars is set to 5.
199 | Divine Wrath | Intervention.
If in last round, enemy avatar's life is higher by at least 50, it is reduced to 0.
200 | Sacrifice Spell | Intervention.
Discards all but 1 card from your hand, your avatar receives (6 – current round) x 10 life and stamina.
201 | Antimagic Field | Counterspell.
Opponent's spell does not work. Your avatar loses 10 stamina and 1 focus for each Counterspell already cast in this game.
202 | Blessing | Enchantment.
Adds 3 x {divin} stamina.
203 | Way of the Sword | Enchantment.
Adds 2 to physical attack for the reminder of the duel.
204 | Katana | Enchantment.
Adds 1 to physical attack.
205 | Tachi | Enchantment.
Adds 2 to physical attack.
206 | Naginata | Enchantment.
Adds 2 to physical attack and armor.
207 | Way of Essence | Enchantment.
Adds 2 to magical attack for the reminder of the game.
208 | Cleric | Enchantment.
Adds {divin} life and stamina.
209 | Damnation | Enchantment.
Enemy avatar loses 3 x {necro} stamina.
210 | Necromancer | Enchantment.
Enemy avatar loses {necro} life and stamina.
211 | Lycantrophy | Enchantment.
In consecutive rounds your avatar's combat attributes are alternately lowered by –1 or raised by 3. In rounds when attributes are lowered avatar gains 3 x {eleme} life.
212 | Regeneration | Enchantment.
Adds 3 x {eleme} life.
213 | Staff of Druid | Enchantment.
Adds 4 to physical armor and adds 2 x {eleme} life.
214 | Staff of Bishop | Enchantment.
Adds 2 to physical and magical armor and adds 2 x {divin} stamina.
215 | Staff of Lich | Enchantment.
Enemy avatar loses 2 x {necro} life, its physical and magical armors are lowered by 2.
216 | Staff of Archmage | Enchantment.
Adds 4 to magical armor and adds {arcan} focus.
217 | Staff of Monk | Enchantment.
Adds {comba} to all combat attributes, your avatar loses 1 focus.
218 | Laboratory | Enchantment.
Adds {arcan} focus.
219 | Vampirism | Enchantment.
Drains 2 x {necro} life and stamina from enemy avatar.
220 | Divine Avatar | Enchantment.
Adds 3 x {divin} life and stamina, adds 1 focus.
221 | Dark Ritual | Enchantment.
Both avatars lose 5 x {necro} life and stamina.
222 | Healing Aura | Enchantment.
Both avatars receive 5 x {divin} life and stamina.
223 | Goblin's Luck | Discards random spell from your hand. Adds 3 x focus required to cast discarded spell to your avatar's physical attack.
224 | Energizing Drink | Adds 1 stamina.
225 | Essence Trinket | Enchantment.
Adds 1 stamina.
226 | Demon of Defense | Enchantment.
Adds 3 to both armor, your avatar loses 5 life.
227 | Demon of Attack | Enchantment.
Adds 3 to both attacks, your avatar loses 5 life.
228 | Essence of Concentration | Both avatars recceive 6 focus.
229 | Essence Core | Both avatars recceive 12 focus.
230 | Rain of Fire | Enchantment.
Deals 15 damage to both avatars.
231 | Angelic Aura | Both avatars receive 50 stamina.
232 | Divine Aura | Both avatars receive 50 life and stamina.
233 | Etheric Barrier | Enchantment.
Adds 3 to magical armor and 1 to physical armor.
234 | Desert | Enchantment.
Both avatars lose 20 stamina.
235 | Charge | Both avatars' physical attacks hit.
236 | Two Naked Swords | Adds 6 to physical attack in the next round.
237 | Pit | Enemy avatar's physical attack and armor are lowered by 3 in the next round.
238 | Enchanted Fear | Enchantment.
Enemy avatar loses 1 focus.
239 | Armageddon | Intervention. Enchantment.
Both avatars lose 2 focus.
240 | Essence of Chaos | Intervention.
Both avatars gain or lose random amount of life and stamina.
241 | Short Circuit | Both avatar's successful attacks deal 2 damage to enemy avatar.
242 | Demonic Pact | Intervention.
If in last round enemy avatar's stamina is higher than yours by at least 50, his stamina is reduced to 0.
243 | Dark Land | Enchantment.
Enemy avatar loses 3 x his {divin} stamina.
244 | Sensitivity | Enemy avatar's armor values are replaced with their negatives (ex. 4 becomes –4).
245 | Temporal Change | Enchantment.
Limits opponent's time to move to 45 seconds.
246 | Pride | Your avatar's successful attacks permanently raise corresponding attack values by 2.
247 | Breakdown | Every Xth combat attribute is reduced to 0. X = 4 – {techn}.
248 | Meditation | All of your avatar's combat attribtues are lowered by 1. Adds 3 to all combat attributes in the next round.
249 | Cavalry | 2 of your avatar's random attacks hit.
250 | Winter Sleep | Your avatar's combat attributes are reduced to 0, but avatar receives 50 stamina.
251 | Entropy | Intervention. Enchantment.
From the begining of next round all attacks hit.
252 | Essence Field | Intervention. Enchantment.
From the begining of next round opponent's counterspells do not work. Interventions may still be countered.
253 | Disturbance | Counterspell.
Opponent's spell does not work.
254 | Prepare Spell | In the next round your spell can't be countered. Interventions can still be countered.
255 | Here and Now | Counterspell.
Opponent's Intervention spell does not work.
256 | Gunpowder | Deals 20 damage to enemy avatar and 10 damage to your avatar.
257 | Dynamite | Deals 30 damage to enemy avatar and 15 damage to your avatar.
258 | Attack Matrix I | Enchantment.
Random attack of any avatar hits.
259 | Attack Matrix II | Enchantment.
2 random attacks of any avatar hit.
260 | Attack Matrix III | Enchantment.
3 random attacks of any avatar hit.
261 | Defense Matrix I | Enchantment.
Random attack of any avatar misses.
262 | Defense Matrix II | Enchantment.
2 random attack of any avatar miss.
263 | Defense Matrix III | Enchantment.
3 random attacks of any avatar miss
264 | Attack Enhancement | Adds 1 to physical and magical attack.
265 | Attack Optimization | Adds 2 to physical and magical attack.
266 | Attack Recompilation | Adds 4 to physical and magical attack.
267 | Armor Enhancement | Adds 1 to physical and magical armor.
268 | Armor Optimization | Adds 2 to physical and magical armor.
269 | Armor Recompilation | Adds 4 to physical and magical armor.
270 | Stasis | All attacks miss.
271 | Quick Remedy | All of your avatar's attacks miss, but avatar gains 25 stamina.
272 | Magic Nullification | Spells don't work in the next round.
273 | Essence Negation | Counterspell.
Opponent's spell does not work. Spells don't work in the next round.
274 | Essence Transmission | Enemy avatar receives damage equal to your avatar's doubled magical attack. Your avatar receives damage equal to enemy avatar's doubled magical attack.
275 | Intellect | Enchantment.
Adds 1 focus.
276 | Duplication | Casts spell identical to spell cast by opponent.
277 | Mathematical Dilemma | Each odd attribute is lowered by {techn}, each even attribute is raised by {techn}.
278 | Desperate Attack | Adds 2 to physical and magical attack. All your attack choices are random.
279 | Fury of Nature | Intervention.
If all of enemy avatar's attacks hit, his life is reduced to zero.
280 | Lethal Strike | Intervention.
If all your avatar's attacks hit, enemy avatar's life is reduced to zero.
281 | Temporal Hole | Enchantment.
Limits opponent's time to move to 30 seconds.
282 | Temporal Abyss | Enchantment.
Limits opponent's time to move to 15 seconds.
283 | Amplification – Combat | Enchantment.
Raises {comba} School level by 1.
284 | Amplification – Divine | Enchantment.
Raises {divin} School level by 1.
285 | Amplification – Elemental | Enchantment.
Raises {eleme} School level by 1.
286 | Amplification – Necro | Enchantment.
Raises {necro} School level by 1.
287 | Amplification – Arcane | Enchantment.
Raises {arcan} School level by 1.
288 | Amplification – Tech | Enchantment.
Raises {techn} School level by 1.
289 | Optimization – Combat | Enchantment.
Raises {comba} School level by 2.
290 | Optimization – Divine | Enchantment.
Raises {divin} School level by 2.
291 | Optimization – Elemental | Enchantment.
Raises {eleme} School level by 2.
292 | Optimization – Necro | Enchantment.
Raises {necro} School level by 2.
293 | Optimization – Arcane | Enchantment.
Raises {arcan} School level by 1.
294 | Optimization – Tech | Enchantment.
Raises {techn} School level by 2.
295 | Philosopher's Stone | Intervention. Enchantment.
Raises all Schools levels by {techn}. While casting spell, for each required level of School above base abilities, your avatar loses 4 stamina.
296 | Power of Focus | Adds 1 to all combat attributes. Adds 1 life and stamina.
297 | Clean Fight | Intervention. Enchantment.
From the beginning of next round spells don't work.
298 | Backstab | If enemy avatar has 0 or less focus at the end of round, he loses 30 life.
299 | Putridity | Enchantment.
Enemy avatar loses 3 x {necro} life.
300 | Elixir of Life | Enchantment.
Adds 5 x {divin} life.
301 | Essence Amplifier I | Enchantment.
Your spells cost 3 stamina less.
302 | Essence Amplifier II | Enchantment.
Your spells cost 6 stamina less.
303 | Essence Amplifier III | Enchantment.
Your spells cost 9 stamina less.
304 | Nexus | Both players' spells cost 0 stamina and 0 focus in the next round.
305 | Aggression Inhibitor | Intervention. Enchantment.
Successful attacks by both avatars lower used attack by 1 and raise corresponding enemy avatar's armor by 1.
306 | Aggresion Catalyst | Intervention. Enchantment.
Successful attacks by both avatars raise used attack by 1 and lower corresponding enemy avatar's armor by 1.
307 | Slave of the System | Opponent attack choices are identical to yours.
308 | Reflection | Enemy avatar's first attack miss.
309 | Recycling | Lowers your avatar's combat attributes by 1 for the rest of the duel. Adds 20 life. Does not work in Round 5.
310 | Assimilation | Raises your avatar's combat attributes to equal those of enemy avatar.
311 | Energy Shield I | Enchantment.
Adds 1 to physical and magical armor.
312 | Energy Shield II | Enchantment.
Adds 2 to physical and magical armor.
313 | Energy Shield III | Enchantment.
Adds 4 to physical and magical armor.
314 | Masochistic Trance | Your avatar gains stamina equal to double the combat damage received this round.
315 | Cautious Tactician | Enchantment.
If at the start of round your avatar has 8 or more focus, 2 of its random attacks hit.
316 | Force Redirection | Physical attack of your avatar is equal to 5 x {techn}. All its other combat attributes are reduced to 0.
317 | Power Redirection | Magical attack of your avatar is equal to 5 x {techn}. All its other combat attributes are reduced to 0.
318 | Essence Dispersion | Intervention.
Cancels all active enchantments.
319 | Black Hole | Intervention.
Cancels all active enchantments and spell effects.
320 | Optimism | Enchantment.
Whenever a spell is cast, your avatar gains 3 life.
321 | Backfire | Enchantment.
Deals 3 x {eleme} damage to enemy avatar for each spell cast by opponent.
322 | Negative Emotions | Enchantment.
Enemy avatar receives half of total combat damage dealt to him while this enchantment was active, at the start of round 5.
323 | Fumes of Nonsense | Enchantment.
Each of your avatar's combat attributes is modified randomly by values in the range of –1 to +3.
324 | Magical Blade | If your avatar's second attack was successful, his third attack hits.
325 | Lethal Obsession | Enchantment.
If your avatar hits physically at least 5 times, enemy avatar is dealt 10 x {necro} damage.
326 | Distortion | Each of your enemy avatar's attacks, for which you have chosen the opposite defense misses.
327 | Advantage Exploitation | Intervention.
Your avatar loses all focus. For each focus point lost in this way enemy avatar is dealt {arcan} damage.
328 | Damned Pressure | Deals {comba} damage to enemy avatar for each point of focus it has.
329 | Vice of Defense | Enchantment.
Deals {comba} damage to both avatars for each focus point they have above 4.
330 | Vice of Attack | Enchantment.
Deals {arcan} damage to both avatars for each focus point they are below 4.
331 | Devour Magic | Enchantment.
Adds 2 focus for each spell cast by opponent.
332 | Final Attack | Adds 5 x {comba} to physical attack. For the rest of the duel, physical attack is reduced to 0. Does not work in round 5.
333 | Cloak of Nature | Enchantment.
Adds 1 to magical armor and adds 2 life.
334 | Berserker | Enchantment.
Permanently adds 2 to both attacks, lowers both armors by 1. Lowers {comba} School level by 1.
335 | Absolute Equality | Attacks of both avatars are equal to 4 x {divin}.
336 | Delayed Remedy | If your avatar recceived more than 10 combat damage last round he gains 10 life.
337 | Scientist's Revenge | Enchantment.
Lowers {techn} School level to 0 for both avatars.
338 | Brainwash Ritual | Adds 10 x {necro} life. Reduces {necro} School level to 0. Does not work in round 5.
339 | Ether Missiles 10mm | Deals 5 x {arcan} damage to enemy avatar. Your avatar loses 3 x {arcan} stamina.
340 | Filthy Deal | Enchantment.
Your avatar gains {necro} focus and loses 3 x {necro} life.
341 | Blasphemy | Enchantment.
Adds 3 x {divin} life. Enemy avatar loses 3 x {necro} stamina.
342 | Electric Shock | Enchantment.
When an opponent casts a spell it deals {eleme} damage to enemy avatar for each focus point required to cast that spell.
343 | Body Restoration | Backfire: {necro}{necro}.
Your avatar gains life equal to its double focus.
344 | Element | Intervention. Enchantment.
Whenever your avatar successfully attacks, he gains stamina equal to attack used.
345 | Energy of Nature | Enchantment.
Your spells cost 3 x {eleme} less stamina and 1 less focus.
346 | Firecracker | Deals 10 damage to enemy avatar and 5 damage to your avatar.
347 | Swamp | Intervention. Enchantment.
Each enemy avatar's successful attack deals 2 x {necro} damage to him.
348 | Clean Mind | Backfire: {necro}.
Cancels all your active enchantments. Your avatar gains 3 x {arcan} stamina and 2 x {arcan} life for each enchantment cancelled this way.
349 | Essence Cumulation | Enchantment.
Whenever your avatar hits, you gain cumulation token. Each cumulation token deals {arcan} damage.
350 | Inquisitor | Intervention.
Enemy avatar loses focus equal to focus required to cast spell that opponent used this round.
351 | Broken Bond | Cancels all gifts. Your avatar loses stamina equal to enemy avatar's level.
352 | Adrenalin | Enchantment.
Your avatar gains stamina equal to {comba} x his focus points at the end of round, to the maximum of 4 x {comba}.
353 | Blessed Blade | Enchantment.
Each of your avatar's successful attacks gives him {divin} life and stamina.
354 | Brain Leeches | Enchantment.
Both avatars lose 1 random School level. Drains 6 life from enemy avatar.
355 | Aura of Death | Enchantment.
Casts random spell from {necro} School. Your avatar does not pay the base cost of the spell.
356 | Aura of Truth | Enchantment.
Casts random spell from {divin} School. Your avatar does not pay the base cost of the spell.
357 | Chakra | If any of your avatar's physical attacks hit, one of opponent's enchantments is randomly cancelled.
358 | Pact with the devil | Intervention.
Adds 3 x {necro} to your avatar's combat attributes. Two rounds after casting the spell your avatar's life is reduced to 0. Cannot be cast in last 2 rounds.
359 | Aura of Genius | Enchantment.
Casts random spell from {techn} School. Your avatar does not play the base cost of the spell.
360 | Thunder | Backfire: {divin}.
Deals 10 x {eleme} damage. {divin}/2 opponent's random defense choices are changed to equal your corresponding attack choices.
361 | Rheumatism | Intervention, Enchantment.
Requires Adept level of any School. For each opponent's changed attack/defense choices his avatar loses 2 life.
362 | Freeze | Backfire: {comba}.
Opponent's next round physical attack and defence choices will be identical to this round's choices.
363 | Pure Ether | Backfire: {necro}{necro}.
Your avatar gains stamina equal to 3 times its focus. He loses all focus afterwards.
364 | Aura of Time | Enchantment.
Casts random spell from {arcan} School. Your avatar does not pay the base cost of the spell.
365 | Aura of War | Entchantment.
Casts random spell from {comba} School. Your avatar does not pay the base cost of the spell.
366 | Initiative | Enchantment.
Your avatar loses {comba} focus and stamina equal to its level. Each of your avatar's successful attacks adds 1 focus.
367 | Aura of Storms | Enchantment.
Casts random spell from {eleme} School. Your avatar does not pay the base cost of the spell.
368 | Medicaments | Adds 3 x {ether} life.
369 | Multidimensional Defense | From the next round you have ({ether} – {ether} of enemy avatar) x 10% chance to block opponent spell. Blocks 1 spell.
370 | Overwhelming Attack | For each 2 {ether} above 0 one of your avatar's attacks hit. Your avatar's {ether} is equal to 0.
371 | Tabula Rasa | Intervention.
{ether} of both avatars is equal to 0.
372 | Mornock's Avalanche | Deals 3 x {ether} damage to enemy avatar.
373 | Band Crisis | Deals {arcan} damage to enemy avatar for each point of negative ether he has.
374 | Planned Mutation | Adds –{ether} to physical attack.
375 | Emptiness Cumulation | No effect of action.
376 | Tantra | Adds 8 + 3 x {ether} stamina.
377 | Sinister Deed | Enemy avatar receives ({ether} – {ether} of enemy avatar) x {divin} damage. Your avatar's {ether} is equal to 0.
378 | Provocation | Cancels opponent's enchantments.
379 | Honor Above All | Enemy avatar loses 2 {ether} and 3 x {ether} stamina.
380 | Black Nourishment | Adds your avatar's {ether} to enemy avatar's {ether}.
381 | Core Mk3 | Adds {ether} x {techn} stamina. Your avatar's ether is equal to 0.
382 | Funeris Venatio | Enchantment.
If your avatar successfully attacks at least twice, his ether is equal to –6.
383 | Angelic Feather | Adds 1 to both armors, adds 2 stamina.
384 | Mass | Enchantment.
Adds 1 {ether}.
385 | Risky Game | Enchantment.
For each point of {ether} below –4 your avatar gains 10 stamina.
386 | Angelic Wings | If your avatar's {ether} is higher than 5, all of enemy avatar's attacks miss.
387 | Eye of the Sea | Enchantment.
Each time your avatar successfully attacks he gains 1 {ether}.
388 | White Net | Adds {arcan} to both avatar's {ether}. Adds {arcan} to your avatar's magical attack.
389 | Steel of Blood | Both avatars gain life equal to 3 x their respective {ether}.
390 | Sharpening of Form | Enchantment.
If {ether} of any avatar is equal or higher than 0, he gains 1 {ether}, else he loses 1 {ether}.
391 | Omnis | If at the end of round your avatar's {ether} is equal to 9, enemy avatar's life is reduced to 0.
392 | Odiosus | If at the end of round enemy avatar's {ether} is equal to –9, its life is reduced to 0.
393 | Staff of Technologist | Enchantment.
Raises level of all Schools by 1.
394 | Hound | Each of your avatar's physical attacks deals additional 6 damage. First physical attack hits.
395 | Paladin of Drownies | Counterspell.
If your avatar's {ether} is higher than 0, opponent's spell does not work. Your avatar loses 3 {ether}.
396 | Boarman's Spell | Enchantment.
Adds {ether} to physical attack and armor.
397 | Vulture Owl | Intervention. Enchantment.
Your avatar's first missed attack hits, your avatar loses stamina equal to double the attack used.
398 | Old Bogin | Intervention. Enchantment.
Enemy avatar's first successful attack misses. Your avatar loses 2 {ether}.
399 | Way of the Cat | Enchantment.
Each enemy avatar's missed attack adds {ether} + {comba} stamina.
400 | Blacksmith of Drownies | Cancels enemy avatar's gift.
401 | Saint Zazat's Nose | Enchantment.
If your avatar's {ether} is higher than enemy avatar's, your avatar gains 9 life.
402 | Banish Evil | If enemy avatar has less than –4 {ether}, your avatar's {ether} is equal to 7.
403 | Nosferatu | Enchantment.
Drains –{ether} life and stamina from enemy avatar.
404 | Gnome Fixer | Enemy avatar loses 2 {ether}.
405 | Night Assault | Enemy avatar loses 2 ether. Your avatar's second atack hits.
406 | Gnome Doc | For both avatars, negative {ether} becomes positive and positive {ether} becomes negative.
407 | Gnome Mechanic | Enemy avatar loses 3 {ether}.
408 | Young Bogin | Your avatar's first magical attack hits.
409 | Bogin | Each of your avatar's magical attacks deals additional 6 damage. First magical attack hits.
410 | Wuu–Haa | Both avatars gain stamina equal to their {ether} x 5.
411 | Shak'Ri the Deadly | Deals 8 x {ether} damage to enemy avatar. Your avatar's {ether} equals –9.
412 | Young Hound | Your avatar's first physical attack hits.
413 | Research | Adds {ether} focus.
414 | Pearl of Drownies | If enemy avatar successfully attacks two or more times, he loses 5 {ether}.
415 | Corrupted Energy | Adds –{ether} to magical attack.
416 | Drownie Shaman | Casts the spell you used last round.
417 | Quite a Big Sword | Each successful enemy avatar's attack in previous round adds 2 to your avatar's physical attack.
418 | Smoke Net | Enemy avatar loses 1 {ether}.
419 | Claws | Adds {ether} to physical attack.
420 | Riposte | If enemy avatar successfully attacks, your avatar's next attack hits.
421 | Way of the Bat | Enchantment.
Each of your avatar's successful attacks lowers enemy avatar's {ether} by 1.
422 | Saint Ypsos Finger | Enchantment.
If enemy avatar successfully attacks at least twice, your avatar gains {divin} x {ether} life and stamina.
423 | Touch of Paradise | Adds {ether} stamina.
424 | Nightmare | Enemy avatar gains 3 x {ether} stamina.
425 | Graveyard Snail | Enemy avatar loses 1 focus.
426 | Face of Fear | Enemy avatar loses 1 ether.
427 | Unus | Enchantment.
From the next round all spells can be only cast once.
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