Meee
Nowicjusz

Dołączył: 13 Lut 2010
Posty: 36
Przeczytał: 0 tematów
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Wysłany: Pon 16:56, 01 Mar 2010 Temat postu: |
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Dodano listę wszystkich efektów z gry
Cytat: | ID Name Description
ID | NameENG | DescriptionENG
1 | Bronze Sword | Adds 2 to physical attack.
2 | Magic Potion | Adds 2 to magical attack.
3 | Pauldron | Adds 2 to physical armor.
4 | Lesser Forcefield | Adds 2 to magical armor.
5 | Simple Refreshment | Adds 16 stamina. Physical attack and armor are lowered by 1.
6 | Healing Potion | Adds 6 Life.
7 | Campsite | Adds 10 x {comba} life and stamina. Your avatar receives double combat damage.
8 | Evasion | Opponent avatar's first physical attack misses.
9 | Arcane Gift | Swaps combat and magical attributes of your avatar.
10 | Transformation | Swaps magical and physical attributes of your avatar.
11 | Clone | Your avatar's attack and armor attributes are equal to enemy avatar's attributes.
12 | Mutate Body | Adds 2 to physical attack.
13 | Magician's Hat | Adds 2 to magical attack and armor.
14 | Flick | Enemy avatar's first magical attack misses.
15 | Kamikaze | Triples physical attack, sets stamina to 5. Does not work in last round.
16 | Heal | Your avatar receives 10 life.
17 | Steel Sword | Adds 4 to physical attack.
18 | Elixir of Magic | Adds 4 to magical attack.
19 | Round Shield | Adds 4 to physical defence.
20 | Forcefield | Adds 4 to magical armor.
21 | Blackout | Lowers enemy avatar's magical attack by 2.
22 | Abatement | Lowers enemy avatar's physical attack by 2.
23 | Morning Star | Lowers enemy avatar's physical armor by 2.
24 | Vulnerability | Lowers enamy avatar's magical armor by 2.
25 | Antimagic | Counterspell.
Opponent's spell does not work. Your avatar loses 10 stamina and 1 focus for each Counterspell already cast in this game.
26 | Fog | Avatars deal no combat damage this round.
27 | Spike | Deals 5 damage to enemy avatar.
28 | Firebolt | Deals 10 damage to enemy avatar.
29 | Fireball | Deals 20 damage to enemy avatar.
30 | Madness | Doubles your avatar's physical attack, all enemy avatar's magical attacks hit.
31 | Drain Life | Drains 8 life from enemy avatar.
32 | Drain Stamina | Drains 12 stamina from enemy avatar.
33 | Daze | Swaps opponent's attack and defence choices.
34 | Wheel of Fortune | You use opponent's attack and defence choices, and he uses yours.
35 | Empower | Doubles magical attack. All enemy avatar's physical attacks hit.
36 | Pestilence | Deals 15 damage to both avatars.
37 | Undead | At the end of round your Avatar is resurrected with 1 life.
38 | Resurrection | Resurrecting your Avatar at the end of round with 10 life.
39 | Time Twister | All enemy avatar's attacks hit. In the next round all your avatar's attacks hit.
40 | Focused Mind | Adds magical armor to magical attack, lowers magical armor to 0.
41 | Frenzy | Doubles both avatars' attack attributes.
42 | Mud Bath | Halves attack attributes of both avatars.
43 | Fortifications | Adds your avatar's attack attributes to corresponding armor attributes. Both attacks are reduced to 0.
44 | Spoils of War | You gain additional 100 experience if you win this fight. Your avatar's stamina is reduced to 0.
45 | Pandora's Box | Casts random spell.
46 | Spirit Sword | Adds 2 to both attacks.
47 | Spirit Shield | Adds 2 to both armors.
48 | Chant | Adds 2 to life and stamina, adds 1 to both armors.
49 | Prayer | Adds 2 to all combat attributes.
50 | Spirit Link | Each time your avatar attacks, he gains life equal to attack used.
51 | Doomhammer | Your avatar's hits ignore enemy avatar's armor.
52 | Vampiric Blade | Whenever your avatar hits he gains life equal to damage dealt. Can gain maximum of 15 x {necro} life.
53 | Dark Prayer | Lowers all enemy avatar's combat attributes by 2.
54 | Wall of Fire | Each successful opposing attack deals 8 damage to the enemy.
55 | Mercy | If your avatar's attack misses, enemy avatar's next attack will miss.
56 | Way of the Tiger | If your avatar's attack hits, enemy avatar's next attack will miss.
57 | Brutality | Adds 2 x {eleme} to physical attack.
58 | Choking Gas | Enemy avatar's first {eleme} magical attacks miss. Your avatar loses 16 x {eleme} stamina.
59 | Demonic Tutor | Sets your defence choices equal to opponent's attack choices.
60 | Illness | Lowers enemy avatar's magical attack by 2 for {necro} rounds.
61 | Stunning Touch | Lowers enemy avatar's physical attack by 2 for {comba} rounds.
62 | Bleed | At the start of next round enemy avatar receives damage equal to combat damage received this round.
63 | Flexibility | Adds double the amount of learned School levels to your avatar combat attributes.
64 | Versatility | Deals double the amount of your avatar's learned School levels damage to enemy avatar.
65 | Poison | Deals 3 damage to enemy avatar for {eleme} rounds.
66 | Venom | Deals 5 damage to enemy avatar, lowers its physical attack by 2.
67 | Curse of Education | Lowers subsequent enemy avatar's combat statistics by 2 for each of its School levels.
68 | Wall of Horrors | Each enemy avatar's physical attack in this round causes your avatar's attack in the same turn next round to hit.
69 | Divine Shelter | Your avatar loses stamina equal to 6 x enemy {necro}. Enemy avatar misses its {necro} of attacks.
70 | Exorcism | Enemy avatar loses life equal to 8 x its {necro} or 4 if he has no {necro} School.
71 | Balance | Makes your avatar's current life and stamina equal to opponent avatar's values. Does not work in round 5.
72 | Equalize | Makes opponent avatar's current life and stamina equal to your avatar's values. Does not work in round 5.
73 | Holy Light | Raises your combat skill by {divin} and lowers opponent combat skill by his {necro}.
74 | Preemptive Strike | One of your attack choices is set to opposite of opponent defence choice.
75 | Corruption | Opponent's avatar loses 5 life and 10 stamina. If opponent has {divin} skill the loss is multiplied by it.
76 | Revival | If your avatar's life is lower than 10 it gains 12 life.
77 | Hopelessness | If opponent avatar's life is less than 10, its life equals 1.
78 | Throwing Knife | Deals 10 direct damage. Opponent avatar's physical armor reduces damage dealt.
79 | Pacifism | All your avatar's attacks miss.
80 | Exhaustion | Each opponent avatar's successful attack drains 3 times normal amount of stamina. Extra loss occurs after combat.
81 | Stone Rain | Deals 3 times your avatar's physical attack damage. Drains stamina equal to damage dealt.
82 | Evasive Manoeuvers | Opponent avatar loses stamina as if all its attacks hit in addition to standard combat fatigue.
83 | Leaden Feet | Opponent avatar loses stamina equal to 2 times its physical attack.
84 | Invigorate | Your Avatar restores 36 stamina.
85 | Imprison Essence | Opponent avatar loses stamina equal to 2 times its magical attack.
86 | Invisibility | All opponent avatar's physical attacks miss.
87 | Pain Link | All combat damage dealt by opponent avatar is also dealt to him.
88 | Lesser Restoration | Each successful hit restores stamina equal to 2 times damage dealt.
89 | Chaotic Struggle | Nullifies all armor for the remainder of the game. If opponent avatar's armor is higher, drains stamina equal to 5 times the difference between his and your avatar's armor.
90 | Essence Ritual | Doubles magical attack. Deals damage to your avatar equal to its base magical attack.
91 | Negate Prowess | If your avatar's physical attack is higher than opponent avatar's, reduces opponent avatar's physical attributes by 3.
92 | Absorb Magery | If your avatar's magical attack is higher than opponent avatar's, reduces opponent avatar's magical attributes by 3.
93 | Hunter's Luck | If your avatar's physical attack is lower than opponent avatar's, you deal 10 damage.
94 | Modesty | If both your avatar's attack attributes are equal or lower than opponent avatar's your avatar's armor attributes are raised by 5.
95 | Domination | If both your avatar's attack attributes are higher than opponent avatar's, your avatar's attack attributes are raised by 3.
96 | Unresolved Conflict | If any of your and opponent avatar's attack attributes are equal, they are lowered to 0.
97 | Unexpected resistance | If your avatar has less life and stamina than opponent avatar, your avatar's armor attributes are raised by your avatar's respective attack attributes.
98 | Spiked Armor | Each successful physical attack deals additional damage equal to your avatar's physical armor.
99 | Mind Pain | Each successful magical attack deals additional damage equal to your avatar's magical armor.
100 | Nova | Deals damage equal to sum of all attack attributes to both avatars.
101 | Implode Mind | Enemy avatar is dealt (3 x its magical armor) damage. Your avatar loses stamina equal to damage dealt.
102 | Mind Fracture | Enemy avatar is dealt (2 x its magical armor) damage.
103 | Apprentice Revenge | If enemy avatar's magical attack is higher, it receives 8 damage.
104 | Blade Dancer | Enchantment.
One of your avatar's attacks hits.
105 | Mirror Shield | Enemy avatar's first physical attack misses, it receives damage equal to its physical armor.
106 | Truth Vice | Each time your opponent attack choices are identical to yours his avatar receives 6 damage.
107 | Purity Vice | Each time your opponent attack choices are identical to yours his avatar receives 8 damage and your avatar gains 4 life.
108 | Master's Response | If your avatar's magical attack is higher, enemy avatar receives (10 + your avatar magical attack) damage.
109 | Beginner's Luck | Enemy avatar receives (8 – your avatar physical attack) damage.
110 | Unstable Mutation | Adds 8 to your physical attack. In next round lowers your physical attack and armor by 3. Does not work in last round.
111 | Brain Overload | Adds 8 to your magical attack. In next round lowers your magical attack and armor by 3. Does not work in last round.
112 | Overload | Adds 6 to your magical attack. Lowers your physical armor by 4.
113 | Blood Craze | Adds 6 to your physical attack. Lowers your physical armor by 4.
114 | Dangerous Spell | Adds 6 to your magical attack. Lowers your magical armor by 4.
115 | Crush Armor | Enemy avatar receives (3 x its physical armor) damage. Its physical armor is halved.
116 | Break Will | Enemy avatar receives (3 x its magical armor) damage. Its magical armor is halved.
117 | Poison Will | Enemy avatar receives (2 x its magical armor) damage. Its magical armor is lowered by 2.
118 | Lightning Strike | Adds 3 to your physical attack. For the rest of the fight your physical armor is lowered by 1. Does not work in last round.
119 | Thunder Strike | Adds 5 to your physical attack. For the rest of the fight your physical armor is lowered by 2. Does not work in last round.
120 | Thought Leech | Enemy avatar receives 8 damage, its magical attack is lowered by 2.
121 | Thought Grinder | Enemy avatar receives 12 damage, its magical attack is lowered by 3 and magical armor by 1.
122 | Blood Thirst | Adds 3 to physical attack. Lowers physical armor by 2.
123 | Trap Door | Each enemy avatar's physical attack deals 5 damage to him.
124 | Poisoned Blade | If enemy avatar attacks physically at least 2 times, it receives 15 damage.
125 | Essence Disturbance | Each enemy avatar's magical attack deals 5 damage to him.
126 | Poisonous Essence | If enemy avatar attacks magically at least 2 times, it receives 15 damage.
127 | Lethal Simplicity | If enemy avatar uses the same type of attack 3 times, it receives 30 damage.
128 | Mithril Sword | Adds 6 to your physical attack.
129 | Veteran's Prayer | If your avatar has less than 5 stamina, it receives 50 stamina.
130 | Cursed Armor | Adds 6 to both armor attributes, your avatar loses 8 life.
131 | Cursed Sword | Adds 5 to both attack attributes, your avatar loses 8 life.
132 | Cursed Helmet | Adds 3 to both armor attributes, your avatar loses 4 life.
133 | Cursed Amulet | Adds 6 to both attack and armor attributes, your avatar loses 12 life.
134 | Rodent's Amulet | Adds 2 to your both attack and armor attributes.
135 | Cumulative Rage | Each successful enemy avatar's attack raises your avatar's physical attack in next round by 3.
136 | Battle Hardening | Each successful enemy avatar's attack raises your avatar's physical armor in next round by 3.
137 | Combat Experience | Each enemy avatar's attack raises your avatar's corresponding armor attribute by 1 for the rest of the fight.
138 | Find Weakness | Each of your avatar's attacks lowers enemy avatar's corresponding armor attribute by 1 for the rest of the fight.
139 | Magician's Cloak | Adds 2 to both armor attributes, lowers physical attack by 2.
140 | Dark Revival | Your avatar receives 50 stamina, but loses half of its life.
141 | Cursed Pact | If your avatar has less than 10 life, it receives 40 stamina.
142 | Merciless Strike | If enemy avatar has less than 20 life, it receives 10 damage.
143 | Finish Him! | If enemy avatar has less than 15 life, it receives 15 damage.
144 | Salvation | If your avatar has less than 5 life, it receives 30 life.
145 | Perfect Gambit | If your avatar's current life is equal to maximum life, its attack attributes are doubled. Does not work in round 1.
146 | Mind Devastation | Enemy avatar is dealt (5 x its magical armor) damage. Your avatar loses stamina equal to 6 x enemy avatar's magical armor.
147 | Storm Strike | Adds 8 to physical attack. For the rest of the fight physical armor is lowered by 3. Does not work in last round.
148 | Sandstorm | Both avatars lose 10 stamina.
149 | Fumes | All opponent's defence choices are random.
150 | Weakness | Lowers enemy avatar's physical attack by 4.
151 | Curse | Lowers enemy avatar's magical attack by 4.
152 | Deadly Breath | Lowers enemy avatar's physical attack by 6.
153 | Brain Atrophy | Lowers enemy avatar's magical attack by 6.
154 | Essence Beam | Enemy avatar loses 10 stamina. Spell cannot lower enemy avatar's stamina below 1.
155 | Fear | One of your avatar's attacks hits.
156 | Thorns | Each enemy avatar's physical attack deals 3 damage to him.
157 | Brawl | Enemy avatar recceives damage equal to your avatar's doubled physical attack. Your avatar recceives damage equal to enemy avatar's doubled physical attack.
158 | Gloves of Misery | Each of your avatar's successful attacks adds 3 life.
159 | Divine Intervention | Adds 5 to both attack and armor attributes.
160 | Poisoned Wine | Enemy avatar receives 5 life, but both attacks are lowered by 3.
161 | Sanctuary | Your avatar receives 8 life. Both avatar's attacks miss.
162 | Shielding Stupidity | All enemy avatar's magical attacks miss.
163 | Drugs | Enemy avatar receives 15 damage, adds 2 to his physical attack.
164 | Altruism | Your avatar receives 20 life, adds 2 to enemy avatar's combat attributes.
165 | Dragon's Breath | Each of your avatar's successful attacks deals additional 10 damage.
166 | Treacherous Blade | Adds 4 to physical attack, each of your avatar's successful physical attacks deals 3 damage to him.
167 | Gates of Hell | Intervention.
Discards all of opponent's cards from his hand, your avatar loses half of his life.
168 | Dark Messenger | Discards 2 cards from opponent's hand.
169 | Black Seal | Discards 3 cards from opponent's hand.
170 | Mirror Universe | Swaps combat attributes between avatars.
171 | Monolith | Enemy avatar recceives 30 damage.
172 | Banshee | Players do not receive focus points in the next round.
173 | Absorb Silence | You receive 2 focus.
174 | Spear of Weakness | Each of your avatar's successful physical attacks lowers opponent focus by 2.
175 | Absorb Calmness | You receive 4 focus, opponent loses 2 focus.
176 | Fencer | Each of your avatar's successful physical attacks discards 1 card from opponent's hand.
177 | Way of the Cross | Gain 5 focus, your avatar loses 5 life.
178 | Poison Ivy | Each of your avatar's successful physical attacks causes your avatar's attacks to hit during the same turns in the next round.
179 | Distraction | Your avatar's third attack hits.
180 | Time Vortex | Both players receive 5 random spells.
181 | Angelic Appearance | Each of your avatar's successful attacks adds 10 life and stamina.
182 | Tornado | Each of your avatar's magical attacks deals additional 10 damage.
183 | Temptations | Your avatar loses 50 life and stamina. For the rest of the fight he recceives 15 life and stamina at the start of each round.
184 | Possession | Enemy avatar recceives damage equal to its doubled physical attack.
185 | Blinding Beauty | All of enemy avatar's attacks miss.
186 | Suicidal Attack | If you haven't changed your attack and defence settings this round, both of your avatar's attack attributes are raised by 6 and both armor attributes are lowered by 3.
187 | Evolution | Intervention.
If enemy avatar is 3 or more levels higher than yours, he loses 20 life and stamina.
188 | Entangled Thoughts | All of opponent's attack and defence choices are reversed.
189 | Nature's Shield | Adds your avatar's {eleme} level to both armor attributes.
190 | Vestment of Ether | Adds 6 to physical armor, lowers magical armor by 2.
191 | Vestment of Essence | Adds 6 to physical attack and armor, your avatar loses 6 life.
192 | Mind Over Sword | Adds physical attack to magical attack, physical attack is reduced to 0. Magical attack cannot be higher than 10.
193 | Time Machine | Players swap hands.
194 | Asceticism | Both avatars recceive damage equal to triple their physical attack.
195 | Healer | Your avatar receives 30 life.
196 | Mirror of Life | Your avatar's successful magical attack makes enemy avatar's life equal to your avatar's.
197 | Essence Absorbtion | Your avatar's life is equal to enemy avatar's stamina. Your avatar's life cannot increase by more than 50.
198 | Apocalypse | If your avatar's life is higher, life and stamina of both avatars is set to 5.
199 | Divine Wrath | Intervention.
If in last round, enemy avatar's life is higher by at least 50, it is reduced to 0.
200 | Sacrifice Spell | Intervention.
Discards all but 1 card from your hand, your avatar receives (6 – current round) x 10 life and stamina.
201 | Antimagic Field | Counterspell.
Opponent's spell does not work. Your avatar loses 10 stamina and 1 focus for each Counterspell already cast in this game.
202 | Blessing | Enchantment.
Adds 3 x {divin} stamina.
203 | Way of the Sword | Enchantment.
Adds 2 to physical attack for the reminder of the duel.
204 | Katana | Enchantment.
Adds 1 to physical attack.
205 | Tachi | Enchantment.
Adds 2 to physical attack.
206 | Naginata | Enchantment.
Adds 2 to physical attack and armor.
207 | Way of Essence | Enchantment.
Adds 2 to magical attack for the reminder of the game.
208 | Cleric | Enchantment.
Adds {divin} life and stamina.
209 | Damnation | Enchantment.
Enemy avatar loses 3 x {necro} stamina.
210 | Necromancer | Enchantment.
Enemy avatar loses {necro} life and stamina.
211 | Lycantrophy | Enchantment.
In consecutive rounds your avatar's combat attributes are alternately lowered by –1 or raised by 3. In rounds when attributes are lowered avatar gains 3 x {eleme} life.
212 | Regeneration | Enchantment.
Adds 3 x {eleme} life.
213 | Staff of Druid | Enchantment.
Adds 4 to physical armor and adds 2 x {eleme} life.
214 | Staff of Bishop | Enchantment.
Adds 2 to physical and magical armor and adds 2 x {divin} stamina.
215 | Staff of Lich | Enchantment.
Enemy avatar loses 2 x {necro} life, its physical and magical armors are lowered by 2.
216 | Staff of Archmage | Enchantment.
Adds 4 to magical armor and adds {arcan} focus.
217 | Staff of Monk | Enchantment.
Adds {comba} to all combat attributes, your avatar loses 1 focus.
218 | Laboratory | Enchantment.
Adds {arcan} focus.
219 | Vampirism | Enchantment.
Drains 2 x {necro} life and stamina from enemy avatar.
220 | Divine Avatar | Enchantment.
Adds 3 x {divin} life and stamina, adds 1 focus.
221 | Dark Ritual | Enchantment.
Both avatars lose 5 x {necro} life and stamina.
222 | Healing Aura | Enchantment.
Both avatars receive 5 x {divin} life and stamina.
223 | Goblin's Luck | Discards random spell from your hand. Adds 3 x focus required to cast discarded spell to your avatar's physical attack.
224 | Energizing Drink | Adds 1 stamina.
225 | Essence Trinket | Enchantment.
Adds 1 stamina.
226 | Demon of Defense | Enchantment.
Adds 3 to both armor, your avatar loses 5 life.
227 | Demon of Attack | Enchantment.
Adds 3 to both attacks, your avatar loses 5 life.
228 | Essence of Concentration | Both avatars recceive 6 focus.
229 | Essence Core | Both avatars recceive 12 focus.
230 | Rain of Fire | Enchantment.
Deals 15 damage to both avatars.
231 | Angelic Aura | Both avatars receive 50 stamina.
232 | Divine Aura | Both avatars receive 50 life and stamina.
233 | Etheric Barrier | Enchantment.
Adds 3 to magical armor and 1 to physical armor.
234 | Desert | Enchantment.
Both avatars lose 20 stamina.
235 | Charge | Both avatars' physical attacks hit.
236 | Two Naked Swords | Adds 6 to physical attack in the next round.
237 | Pit | Enemy avatar's physical attack and armor are lowered by 3 in the next round.
238 | Enchanted Fear | Enchantment.
Enemy avatar loses 1 focus.
239 | Armageddon | Intervention. Enchantment.
Both avatars lose 2 focus.
240 | Essence of Chaos | Intervention.
Both avatars gain or lose random amount of life and stamina.
241 | Short Circuit | Both avatar's successful attacks deal 2 damage to enemy avatar.
242 | Demonic Pact | Intervention.
If in last round enemy avatar's stamina is higher than yours by at least 50, his stamina is reduced to 0.
243 | Dark Land | Enchantment.
Enemy avatar loses 3 x his {divin} stamina.
244 | Sensitivity | Enemy avatar's armor values are replaced with their negatives (ex. 4 becomes –4).
245 | Temporal Change | Enchantment.
Limits opponent's time to move to 45 seconds.
246 | Pride | Your avatar's successful attacks permanently raise corresponding attack values by 2.
247 | Breakdown | Every Xth combat attribute is reduced to 0. X = 4 – {techn}.
248 | Meditation | All of your avatar's combat attribtues are lowered by 1. Adds 3 to all combat attributes in the next round.
249 | Cavalry | 2 of your avatar's random attacks hit.
250 | Winter Sleep | Your avatar's combat attributes are reduced to 0, but avatar receives 50 stamina.
251 | Entropy | Intervention. Enchantment.
From the begining of next round all attacks hit.
252 | Essence Field | Intervention. Enchantment.
From the begining of next round opponent's counterspells do not work. Interventions may still be countered.
253 | Disturbance | Counterspell.
Opponent's spell does not work.
254 | Prepare Spell | In the next round your spell can't be countered. Interventions can still be countered.
255 | Here and Now | Counterspell.
Opponent's Intervention spell does not work.
256 | Gunpowder | Deals 20 damage to enemy avatar and 10 damage to your avatar.
257 | Dynamite | Deals 30 damage to enemy avatar and 15 damage to your avatar.
258 | Attack Matrix I | Enchantment.
Random attack of any avatar hits.
259 | Attack Matrix II | Enchantment.
2 random attacks of any avatar hit.
260 | Attack Matrix III | Enchantment.
3 random attacks of any avatar hit.
261 | Defense Matrix I | Enchantment.
Random attack of any avatar misses.
262 | Defense Matrix II | Enchantment.
2 random attack of any avatar miss.
263 | Defense Matrix III | Enchantment.
3 random attacks of any avatar miss
264 | Attack Enhancement | Adds 1 to physical and magical attack.
265 | Attack Optimization | Adds 2 to physical and magical attack.
266 | Attack Recompilation | Adds 4 to physical and magical attack.
267 | Armor Enhancement | Adds 1 to physical and magical armor.
268 | Armor Optimization | Adds 2 to physical and magical armor.
269 | Armor Recompilation | Adds 4 to physical and magical armor.
270 | Stasis | All attacks miss.
271 | Quick Remedy | All of your avatar's attacks miss, but avatar gains 25 stamina.
272 | Magic Nullification | Spells don't work in the next round.
273 | Essence Negation | Counterspell.
Opponent's spell does not work. Spells don't work in the next round.
274 | Essence Transmission | Enemy avatar receives damage equal to your avatar's doubled magical attack. Your avatar receives damage equal to enemy avatar's doubled magical attack.
275 | Intellect | Enchantment.
Adds 1 focus.
276 | Duplication | Casts spell identical to spell cast by opponent.
277 | Mathematical Dilemma | Each odd attribute is lowered by {techn}, each even attribute is raised by {techn}.
278 | Desperate Attack | Adds 2 to physical and magical attack. All your attack choices are random.
279 | Fury of Nature | Intervention.
If all of enemy avatar's attacks hit, his life is reduced to zero.
280 | Lethal Strike | Intervention.
If all your avatar's attacks hit, enemy avatar's life is reduced to zero.
281 | Temporal Hole | Enchantment.
Limits opponent's time to move to 30 seconds.
282 | Temporal Abyss | Enchantment.
Limits opponent's time to move to 15 seconds.
283 | Amplification – Combat | Enchantment.
Raises {comba} School level by 1.
284 | Amplification – Divine | Enchantment.
Raises {divin} School level by 1.
285 | Amplification – Elemental | Enchantment.
Raises {eleme} School level by 1.
286 | Amplification – Necro | Enchantment.
Raises {necro} School level by 1.
287 | Amplification – Arcane | Enchantment.
Raises {arcan} School level by 1.
288 | Amplification – Tech | Enchantment.
Raises {techn} School level by 1.
289 | Optimization – Combat | Enchantment.
Raises {comba} School level by 2.
290 | Optimization – Divine | Enchantment.
Raises {divin} School level by 2.
291 | Optimization – Elemental | Enchantment.
Raises {eleme} School level by 2.
292 | Optimization – Necro | Enchantment.
Raises {necro} School level by 2.
293 | Optimization – Arcane | Enchantment.
Raises {arcan} School level by 1.
294 | Optimization – Tech | Enchantment.
Raises {techn} School level by 2.
295 | Philosopher's Stone | Intervention. Enchantment.
Raises all Schools levels by {techn}. While casting spell, for each required level of School above base abilities, your avatar loses 4 stamina.
296 | Power of Focus | Adds 1 to all combat attributes. Adds 1 life and stamina.
297 | Clean Fight | Intervention. Enchantment.
From the beginning of next round spells don't work.
298 | Backstab | If enemy avatar has 0 or less focus at the end of round, he loses 30 life.
299 | Putridity | Enchantment.
Enemy avatar loses 3 x {necro} life.
300 | Elixir of Life | Enchantment.
Adds 5 x {divin} life.
301 | Essence Amplifier I | Enchantment.
Your spells cost 3 stamina less.
302 | Essence Amplifier II | Enchantment.
Your spells cost 6 stamina less.
303 | Essence Amplifier III | Enchantment.
Your spells cost 9 stamina less.
304 | Nexus | Both players' spells cost 0 stamina and 0 focus in the next round.
305 | Aggression Inhibitor | Intervention. Enchantment.
Successful attacks by both avatars lower used attack by 1 and raise corresponding enemy avatar's armor by 1.
306 | Aggresion Catalyst | Intervention. Enchantment.
Successful attacks by both avatars raise used attack by 1 and lower corresponding enemy avatar's armor by 1.
307 | Slave of the System | Opponent attack choices are identical to yours.
308 | Reflection | Enemy avatar's first attack miss.
309 | Recycling | Lowers your avatar's combat attributes by 1 for the rest of the duel. Adds 20 life. Does not work in Round 5.
310 | Assimilation | Raises your avatar's combat attributes to equal those of enemy avatar.
311 | Energy Shield I | Enchantment.
Adds 1 to physical and magical armor.
312 | Energy Shield II | Enchantment.
Adds 2 to physical and magical armor.
313 | Energy Shield III | Enchantment.
Adds 4 to physical and magical armor.
314 | Masochistic Trance | Your avatar gains stamina equal to double the combat damage received this round.
315 | Cautious Tactician | Enchantment.
If at the start of round your avatar has 8 or more focus, 2 of its random attacks hit.
316 | Force Redirection | Physical attack of your avatar is equal to 5 x {techn}. All its other combat attributes are reduced to 0.
317 | Power Redirection | Magical attack of your avatar is equal to 5 x {techn}. All its other combat attributes are reduced to 0.
318 | Essence Dispersion | Intervention.
Cancels all active enchantments.
319 | Black Hole | Intervention.
Cancels all active enchantments and spell effects.
320 | Optimism | Enchantment.
Whenever a spell is cast, your avatar gains 3 life.
321 | Backfire | Enchantment.
Deals 3 x {eleme} damage to enemy avatar for each spell cast by opponent.
322 | Negative Emotions | Enchantment.
Enemy avatar receives half of total combat damage dealt to him while this enchantment was active, at the start of round 5.
323 | Fumes of Nonsense | Enchantment.
Each of your avatar's combat attributes is modified randomly by values in the range of –1 to +3.
324 | Magical Blade | If your avatar's second attack was successful, his third attack hits.
325 | Lethal Obsession | Enchantment.
If your avatar hits physically at least 5 times, enemy avatar is dealt 10 x {necro} damage.
326 | Distortion | Each of your enemy avatar's attacks, for which you have chosen the opposite defense misses.
327 | Advantage Exploitation | Intervention.
Your avatar loses all focus. For each focus point lost in this way enemy avatar is dealt {arcan} damage.
328 | Damned Pressure | Deals {comba} damage to enemy avatar for each point of focus it has.
329 | Vice of Defense | Enchantment.
Deals {comba} damage to both avatars for each focus point they have above 4.
330 | Vice of Attack | Enchantment.
Deals {arcan} damage to both avatars for each focus point they are below 4.
331 | Devour Magic | Enchantment.
Adds 2 focus for each spell cast by opponent.
332 | Final Attack | Adds 5 x {comba} to physical attack. For the rest of the duel, physical attack is reduced to 0. Does not work in round 5.
333 | Cloak of Nature | Enchantment.
Adds 1 to magical armor and adds 2 life.
334 | Berserker | Enchantment.
Permanently adds 2 to both attacks, lowers both armors by 1. Lowers {comba} School level by 1.
335 | Absolute Equality | Attacks of both avatars are equal to 4 x {divin}.
336 | Delayed Remedy | If your avatar recceived more than 10 combat damage last round he gains 10 life.
337 | Scientist's Revenge | Enchantment.
Lowers {techn} School level to 0 for both avatars.
338 | Brainwash Ritual | Adds 10 x {necro} life. Reduces {necro} School level to 0. Does not work in round 5.
339 | Ether Missiles 10mm | Deals 5 x {arcan} damage to enemy avatar. Your avatar loses 3 x {arcan} stamina.
340 | Filthy Deal | Enchantment.
Your avatar gains {necro} focus and loses 3 x {necro} life.
341 | Blasphemy | Enchantment.
Adds 3 x {divin} life. Enemy avatar loses 3 x {necro} stamina.
342 | Electric Shock | Enchantment.
When an opponent casts a spell it deals {eleme} damage to enemy avatar for each focus point required to cast that spell.
343 | Body Restoration | Backfire: {necro}{necro}.
Your avatar gains life equal to its double focus.
344 | Element | Intervention. Enchantment.
Whenever your avatar successfully attacks, he gains stamina equal to attack used.
345 | Energy of Nature | Enchantment.
Your spells cost 3 x {eleme} less stamina and 1 less focus.
346 | Firecracker | Deals 10 damage to enemy avatar and 5 damage to your avatar.
347 | Swamp | Intervention. Enchantment.
Each enemy avatar's successful attack deals 2 x {necro} damage to him.
348 | Clean Mind | Backfire: {necro}.
Cancels all your active enchantments. Your avatar gains 3 x {arcan} stamina and 2 x {arcan} life for each enchantment cancelled this way.
349 | Essence Cumulation | Enchantment.
Whenever your avatar hits, you gain cumulation token. Each cumulation token deals {arcan} damage.
350 | Inquisitor | Intervention.
Enemy avatar loses focus equal to focus required to cast spell that opponent used this round.
351 | Broken Bond | Cancels all gifts. Your avatar loses stamina equal to enemy avatar's level.
352 | Adrenalin | Enchantment.
Your avatar gains stamina equal to {comba} x his focus points at the end of round, to the maximum of 4 x {comba}.
353 | Blessed Blade | Enchantment.
Each of your avatar's successful attacks gives him {divin} life and stamina.
354 | Brain Leeches | Enchantment.
Both avatars lose 1 random School level. Drains 6 life from enemy avatar.
355 | Aura of Death | Enchantment.
Casts random spell from {necro} School. Your avatar does not pay the base cost of the spell.
356 | Aura of Truth | Enchantment.
Casts random spell from {divin} School. Your avatar does not pay the base cost of the spell.
357 | Chakra | If any of your avatar's physical attacks hit, one of opponent's enchantments is randomly cancelled.
358 | Pact with the devil | Intervention.
Adds 3 x {necro} to your avatar's combat attributes. Two rounds after casting the spell your avatar's life is reduced to 0. Cannot be cast in last 2 rounds.
359 | Aura of Genius | Enchantment.
Casts random spell from {techn} School. Your avatar does not play the base cost of the spell.
360 | Thunder | Backfire: {divin}.
Deals 10 x {eleme} damage. {divin}/2 opponent's random defense choices are changed to equal your corresponding attack choices.
361 | Rheumatism | Intervention, Enchantment.
Requires Adept level of any School. For each opponent's changed attack/defense choices his avatar loses 2 life.
362 | Freeze | Backfire: {comba}.
Opponent's next round physical attack and defence choices will be identical to this round's choices.
363 | Pure Ether | Backfire: {necro}{necro}.
Your avatar gains stamina equal to 3 times its focus. He loses all focus afterwards.
364 | Aura of Time | Enchantment.
Casts random spell from {arcan} School. Your avatar does not pay the base cost of the spell.
365 | Aura of War | Entchantment.
Casts random spell from {comba} School. Your avatar does not pay the base cost of the spell.
366 | Initiative | Enchantment.
Your avatar loses {comba} focus and stamina equal to its level. Each of your avatar's successful attacks adds 1 focus.
367 | Aura of Storms | Enchantment.
Casts random spell from {eleme} School. Your avatar does not pay the base cost of the spell.
368 | Medicaments | Adds 3 x {ether} life.
369 | Multidimensional Defense | From the next round you have ({ether} – {ether} of enemy avatar) x 10% chance to block opponent spell. Blocks 1 spell.
370 | Overwhelming Attack | For each 2 {ether} above 0 one of your avatar's attacks hit. Your avatar's {ether} is equal to 0.
371 | Tabula Rasa | Intervention.
{ether} of both avatars is equal to 0.
372 | Mornock's Avalanche | Deals 3 x {ether} damage to enemy avatar.
373 | Band Crisis | Deals {arcan} damage to enemy avatar for each point of negative ether he has.
374 | Planned Mutation | Adds –{ether} to physical attack.
375 | Emptiness Cumulation | No effect of action.
376 | Tantra | Adds 8 + 3 x {ether} stamina.
377 | Sinister Deed | Enemy avatar receives ({ether} – {ether} of enemy avatar) x {divin} damage. Your avatar's {ether} is equal to 0.
378 | Provocation | Cancels opponent's enchantments.
379 | Honor Above All | Enemy avatar loses 2 {ether} and 3 x {ether} stamina.
380 | Black Nourishment | Adds your avatar's {ether} to enemy avatar's {ether}.
381 | Core Mk3 | Adds {ether} x {techn} stamina. Your avatar's ether is equal to 0.
382 | Funeris Venatio | Enchantment.
If your avatar successfully attacks at least twice, his ether is equal to –6.
383 | Angelic Feather | Adds 1 to both armors, adds 2 stamina.
384 | Mass | Enchantment.
Adds 1 {ether}.
385 | Risky Game | Enchantment.
For each point of {ether} below –4 your avatar gains 10 stamina.
386 | Angelic Wings | If your avatar's {ether} is higher than 5, all of enemy avatar's attacks miss.
387 | Eye of the Sea | Enchantment.
Each time your avatar successfully attacks he gains 1 {ether}.
388 | White Net | Adds {arcan} to both avatar's {ether}. Adds {arcan} to your avatar's magical attack.
389 | Steel of Blood | Both avatars gain life equal to 3 x their respective {ether}.
390 | Sharpening of Form | Enchantment.
If {ether} of any avatar is equal or higher than 0, he gains 1 {ether}, else he loses 1 {ether}.
391 | Omnis | If at the end of round your avatar's {ether} is equal to 9, enemy avatar's life is reduced to 0.
392 | Odiosus | If at the end of round enemy avatar's {ether} is equal to –9, its life is reduced to 0.
393 | Staff of Technologist | Enchantment.
Raises level of all Schools by 1.
394 | Hound | Each of your avatar's physical attacks deals additional 6 damage. First physical attack hits.
395 | Paladin of Drownies | Counterspell.
If your avatar's {ether} is higher than 0, opponent's spell does not work. Your avatar loses 3 {ether}.
396 | Boarman's Spell | Enchantment.
Adds {ether} to physical attack and armor.
397 | Vulture Owl | Intervention. Enchantment.
Your avatar's first missed attack hits, your avatar loses stamina equal to double the attack used.
398 | Old Bogin | Intervention. Enchantment.
Enemy avatar's first successful attack misses. Your avatar loses 2 {ether}.
399 | Way of the Cat | Enchantment.
Each enemy avatar's missed attack adds {ether} + {comba} stamina.
400 | Blacksmith of Drownies | Cancels enemy avatar's gift.
401 | Saint Zazat's Nose | Enchantment.
If your avatar's {ether} is higher than enemy avatar's, your avatar gains 9 life.
402 | Banish Evil | If enemy avatar has less than –4 {ether}, your avatar's {ether} is equal to 7.
403 | Nosferatu | Enchantment.
Drains –{ether} life and stamina from enemy avatar.
404 | Gnome Fixer | Enemy avatar loses 2 {ether}.
405 | Night Assault | Enemy avatar loses 2 ether. Your avatar's second atack hits.
406 | Gnome Doc | For both avatars, negative {ether} becomes positive and positive {ether} becomes negative.
407 | Gnome Mechanic | Enemy avatar loses 3 {ether}.
408 | Young Bogin | Your avatar's first magical attack hits.
409 | Bogin | Each of your avatar's magical attacks deals additional 6 damage. First magical attack hits.
410 | Wuu–Haa | Both avatars gain stamina equal to their {ether} x 5.
411 | Shak'Ri the Deadly | Deals 8 x {ether} damage to enemy avatar. Your avatar's {ether} equals –9.
412 | Young Hound | Your avatar's first physical attack hits.
413 | Research | Adds {ether} focus.
414 | Pearl of Drownies | If enemy avatar successfully attacks two or more times, he loses 5 {ether}.
415 | Corrupted Energy | Adds –{ether} to magical attack.
416 | Drownie Shaman | Casts the spell you used last round.
417 | Quite a Big Sword | Each successful enemy avatar's attack in previous round adds 2 to your avatar's physical attack.
418 | Smoke Net | Enemy avatar loses 1 {ether}.
419 | Claws | Adds {ether} to physical attack.
420 | Riposte | If enemy avatar successfully attacks, your avatar's next attack hits.
421 | Way of the Bat | Enchantment.
Each of your avatar's successful attacks lowers enemy avatar's {ether} by 1.
422 | Saint Ypsos Finger | Enchantment.
If enemy avatar successfully attacks at least twice, your avatar gains {divin} x {ether} life and stamina.
423 | Touch of Paradise | Adds {ether} stamina.
424 | Nightmare | Enemy avatar gains 3 x {ether} stamina.
425 | Graveyard Snail | Enemy avatar loses 1 focus.
426 | Face of Fear | Enemy avatar loses 1 ether.
427 | Unus | Enchantment.
From the next round all spells can be only cast once. |
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